

- SIDEFX HOUDINI 17 REVIEW GENERATOR
- SIDEFX HOUDINI 17 REVIEW UPDATE
- SIDEFX HOUDINI 17 REVIEW SOFTWARE
SIDEFX HOUDINI 17 REVIEW SOFTWARE
The functions I just mentioned are primarily made for the software developers and not for artists, as they are very advanced and require deep Python and Houdini knowledge. SideFX is obviously building the foundation for a more interactive Houdini. If you want to create tools that require interactive manipulation in the viewport you will like the object level python support and the browser/inspector panel for python states. Now you can work with a PBR-workflow and get predictable results when rendering or displaying the textures in other software solutions. The behavior of the Principled Shaders (Universal shader à la Disney) in the viewport is now comparable to Substance or Marmoset Toolbag. The viewport was not very attractive when I started using Houdini: it was very technical and analytical, but not photorealistic in most cases. If you have a shadow, nobody can hurt you! The Viewport And the bullet solvers timeframe can now be manipulated.Ĭoncrete now breaks with more detail on the edges (Material Fracture 2.0) and the boolean fracture SOP can now deal with open surface objects.


There is now a dedicated RDB constraint SOP. New tools have been implemented for the presentation and editing of constraint setups in the viewport. Again, RBDs have been improved and are faster now, especially if rigid bodies with instantiated geometry are simulated. Updates in the area of destruction are, of course, mandatory, it is Houdini we are talking about after all. It saves you from having to simulate previews in order to identify problematic areas in your simulation. These visualizations help a lot when setting parameter values. The Visualization of the stress state is now also possible. Tetrahedral soft bodies can now have fiber constraints and are additionally more harmonized. Friction attributes can now be set on per point basis. The multi-softbody simulation tool Vellum that was just introduced in H17 got some enhancements. Tetrahedral Fiber Friction under Stress (Vellum)
SIDEFX HOUDINI 17 REVIEW GENERATOR
My own tool currently under development, a plant generator (OGOP), is also going to benefit greatly from it since I am implementing a multi-lane/output workflow. Terrains and constraint setups are good examples for such multi-output workflows. The node outputs can now be viewed in the geometry spreadsheet and this allows for much better handling of multi-output HDA workflows. But maybe SideFX reserved this for H18, there is still hope. I would have wished for implementation right on the node and not in an old-fashioned drop-down menu or, in the case of the output, per Right-click sub-submenu. Unfortunately, this was not implemented very well. Now you can switch the output used and the output displayed in the geo spreadsheet. I’d like to begin with my own personal highlight: Houdini Nodes can have more than one output, while previously you had to connect a null node to the second or 3rd output if you wanted to display the output or if you wanted to look at the values in the geometry spreadsheet. But let me start with a different topic first. TOPs are certainly the highlight of this update.
SIDEFX HOUDINI 17 REVIEW UPDATE
Houdini 17.5 update provides not only minor improvements but also completely new functions and in this case, even a completely new and very innovative operator type called TOPs – Task Operators Networks.
